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Devlog
End of the semester devlog!
January 30, 2018
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obligation
Since our lecturer mentioned we should have 12 devlogs at the least, here we are! Although he said at the least, we decided to stick with 12 instead of adding more because we upload devlogs of import...
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bugs and... other bugs...
January 27, 2018
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obligation
Like we promised in the previous devlog, we'll talk about the technical side of the build in this post! Build wise, we already stated (or did we?) that we fixed the flashlight. Yes, for real! It's a...
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trade-offs we made because of time restrictions
January 27, 2018
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obligation
As promised, in this devlog we'll talk bout the gameplay! We've made a few more changes to the currently attached build, but we're writing this before that; so alas, the build does not completely po...
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oh hey, long time no see
January 27, 2018
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obligation
We've recently been told to keep the devlogs up to 12 devlogs, so we decided to split posts into tiny bits and pieces (because we kinda forgot to post our progress as we went, our bad). We've decided...
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a few changes!
November 29, 2017
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obligation
Hey, long time no see! We were a bit busy because of mid terms, but now we ( sort of ) have time to do stuff. We've made hikky's page public now! Huzzah! Other than that, we're planning to add in a fe...
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flashlight o boi
November 06, 2017
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Hey, maybe you haven't heard from us in a while. Here's this week's update! We've figured out how to effectively turn the lights on and off and also make the flashlight move according to where you a...
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help?? owo???? pwease???
October 30, 2017
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obligation
Did the title of our devlog attract your attention? Good. Because hey, we made a lot of progress in the last few days! (the power of deadlines, man) But here's a screenshot of what's happening. As of...
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more in-game objects! (semi) fixed colliders! wowee
October 25, 2017
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obligation
Hi everyone! We have new game objects, most of them are interactables. As per usual, they're all in our repo . Here, have a cute sleeping cat! We have a few stuff for the second level also. Like this...
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a (kind of) functioning build
October 25, 2017
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obligation
Hey y'all! Before we get into the good stuff , we have to get into the bad news first. Progress have been slow; all of us are pretty much swamped with school work so we didn't get to do a lot this we...
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tasks! objects! backgrounds! ahoy!
October 11, 2017
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1
For the past few days, we've been focusing more on the aesthetics and the level designs of the game. We've assigned tasks for each members of the group, and we've started making background for the gam...
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game design document!
October 09, 2017
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(apologies, because i literally have this devlog saved as a draft instead of posted) We made a game design document! You can find it here! It's not fully completed yet, as the game is not fully done...
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apparently we're making a game?
September 27, 2017
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#game updates
We're still in the very early stage of developing the game, a.k.a. putting a bunch of ideas together and turning them into a concept! We did make a game design document (although i feel like we're far...
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