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End of the semester devlog!
Since our lecturer mentioned we should have 12 devlogs at the least, here we are! Although he said at the least, we decided to stick with 12 instead of adding...
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bugs and... other bugs...
Like we promised in the previous devlog, we'll talk about the technical side of the build in this post! Build wise, we already stated (or did we?) that we fixed...
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trade-offs we made because of time restrictions
As promised, in this devlog we'll talk bout the gameplay! We've made a few more changes to the currently attached build, but we're writing this before that; s...
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oh hey, long time no see
We've recently been told to keep the devlogs up to 12 devlogs, so we decided to split posts into tiny bits and pieces (because we kinda forgot to post our progr...
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a few changes!
Hey, long time no see! We were a bit busy because of mid terms, but now we ( sort of ) have time to do stuff. We've made hikky's page public now! Huzzah! Other...
flashlight o boi
Hey, maybe you haven't heard from us in a while. Here's this week's update! We've figured out how to effectively turn the lights on and off and also make the...
help?? owo???? pwease???
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Did the title of our devlog attract your attention? Good. Because hey, we made a lot of progress in the last few days! (the power of deadlines, man) But here's...
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more in-game objects! (semi) fixed colliders! wowee
Hi everyone! We have new game objects, most of them are interactables. As per usual, they're all in our repo . Here, have a cute sleeping cat! We have a few stu...

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